(c) WWE Games/ WWE 2K19
Over the last month, a large amount of views on our page came from my articles about the upcoming WWE 2K22. Admittedly, I've had a lot of fun writing them as well. With that in mind, I don't really have a reason to stop talking about #WWEGames on here.
Considering that I've been a fan of wrestling since I was a kid, and I love video games... I'm going to have recurring articles about wrestling video games from now on. Of course, this does not dismiss the significance of articles based on other video games, or even urban legends.
This one is a little bit different:
In my first two articles regarding WWE 2K22, I structured the content of the article based on "three things I'd like to see" in the next WWE video game. While this concept still applies today, I want to do things a little bit differently.
Changes to Promos:
2016's WWE 2K17 brought new changes to universe mode. For instance, this was the first time we had access to wrestlers such as Sasha Banks (current Smackdown Women's Champion at the time of writing this article), Dana Brooke, and Braun Strowman in video game form. Also, we got Shinsuke Nakamura as DLC.
(c) WWE/ World Wrestling Entertainment. At the time of WWE 2K17's DLC release, Shinsuke Nakamura (above) was in his second reign as NXT Champion.
So, what changes to we need in order to rejuvenate universe mode? Well, WWE 2K17 will always stand out for its use of universe mode promos for the first time. Not surprisingly, promo options were limited and didn't really speak for each wrestler.
However, by the time 2K19 and 2K20 rolled around, it truly felt like each wrestler was actually cutting a promo as their real-world television persona. Although universe mode promos have drastically increased in value, I'd like to see wrestlers walk down to the ring holding their specific championship.
That would be pretty interesting for story-line purposes, since the inclusion of championships during these playable cutscenes would make it that much more interesting.
(c) WWE/ World Wrestling Entertainment. When Triple H won the WWE Championship in 2016 and held the title for 70 days, most of his screen-time was cutting a promo in the ring. For the next WWE game, I'd really love to have wrestlers walk down to the ring with the title they're holding in universe mode.
More about promos:
I'm a big fan of tag team wrestling. However, recent WWE video games have not allowed players to use tag team promos. What I mean is, only one member of each tag team or faction is able to come down to the ring and get in their rival's face.
Since I love tag team wrestling, I'd really like to see teams such as New Day's Xavier Woods and Kofi Kingston enter the ring together, and do their thing. Although Big E is no longer on the same brand as Kingston and Woods, he plays a major part in this video:
(c) WWE/ YouTube
Since the ability to do promos in universe mode, there has also been the chance a brawl will break-out between wrestlers. I'd love to see a tag team brawl, and have the teams #fightforever all over the arena.
So, what actually makes this article different from the others about WWE 2K22?
I want to discuss the cover art for the upcoming video game. Since 2011's WWE 12, only one wrestler has been featured on the cover art for WWE's annual console effort. Of course, there are exceptions such as:
the reversible cover for WWE 2K14 (Daniel Bryan/ The Rock) and WWE 2K20 (Becky Lynch and Roman Reigns are both featured on the cover.)
(c) WWE Games/ WWE 2K20
Let's bring back cover art from the SVR era: